Search and Render Algorithm for Three-dimensional Terrain Visualisation of Large Dataset
DOI:
https://doi.org/10.14429/dsj.52.2182Keywords:
Defence Electronics Applications Laboratory. DehradunAbstract
There exists a wide class of algorithm for 3-D modelling and visualisation of terrain. These techniques are not very useful for flight simulation application. A very large terrain has to be modelled for flight simulators and primitive techniques do not support large data handling. The terrain keeps on changing rapidly, so in flight simulator application, rendering of each frame must be very fast. This paper describes an algorithm which handles very large dataset and can generate 3-D frames quickly. A flight simulator application can be designed using this technique.Downloads
Published
2002-07-01
How to Cite
Ponval, S., Pradhan, B. K., Sharma, J. K., & Jain, S. C. (2002). Search and Render Algorithm for Three-dimensional Terrain Visualisation of Large Dataset. Defence Science Journal, 52(3), 277–284. https://doi.org/10.14429/dsj.52.2182
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Special Issue Papers
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