Search and Render Algorithm for Three-dimensional Terrain Visualisation of Large Dataset

Authors

  • Sudhir Ponval Defence Electronics Applications Laboratory, Dehradun
  • B. K. Pradhan Defence Electronics Applications Laboratory, Dehradun
  • J. K. Sharma Defence Electronics Applications Laboratory, Dehradun
  • S. C. Jain Defence Electronics Applications Laboratory, Dehradun

DOI:

https://doi.org/10.14429/dsj.52.2182

Keywords:

Defence Electronics Applications Laboratory. Dehradun

Abstract

There exists a wide class of algorithm for 3-D modelling and visualisation of terrain. These techniques are not very useful for flight simulation application. A very large terrain has to be modelled for flight simulators and primitive techniques do not support large data handling. The terrain keeps on changing rapidly, so in flight simulator application, rendering of each frame must be very fast. This paper describes an algorithm which handles very large dataset and can generate 3-D frames quickly. A flight simulator application can be designed using this technique.

Downloads

Published

2002-07-01

How to Cite

Ponval, S., Pradhan, B. K., Sharma, J. K., & Jain, S. C. (2002). Search and Render Algorithm for Three-dimensional Terrain Visualisation of Large Dataset. Defence Science Journal, 52(3), 277–284. https://doi.org/10.14429/dsj.52.2182

Issue

Section

Special Issue Papers